Zombie Warrior

Medium undead, neutral evil

Armor Class

16 (chainmail)

Hit Points

51 (6d10 + 18)

Speed

30 ft.

STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

6 (-2)

WIS

10 (+0)

CHA

6 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages it knew in life but can’t speak

Challenge

2 (450 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Spew Bile (recharge 5-6). The zombie spews bile in 15- foot line. Each creature in that line must make a DC 12 Constitution saving throw, taking 17 (5d6) necrotic damage on a failed save, or half as much damage on a successful one.

medium
undead
cr2
nerzugals-extended-bestiary