Zombie

Medium undead, neutral evil

Armor Class

8

Hit Points

22 (3d8+9)

Speed

20 ft.

STR

13 (+1)

DEX

6 (-2)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHA

5 (-3)

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Saving Throws

Wis +0

Languages

understands all languages it spoke in life but can't speak

Challenge

1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

medium
undead
cr1/4
monster-manual