Zoblin Boss
Small undead (goblinoid), neutral evil
Armor Class
12 (chain shirt)
Hit Points
33 (6d6 + 12)
Speed
30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can’t speak
Challenge
1 (200 XP)
Undead Fortitude. If damage reduces the zoblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zoblin drops to 1 hit point instead.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) necrotic damage.
Reactions
Lingering Instincts. Whenever an enemy within 5ft. misses the zoblin with an attack, it can use its reaction to make a scimitar attack against that creature with disadvantage.