Zoblin Boss

Small undead (goblinoid), neutral evil

Armor Class

12 (chain shirt)

Hit Points

33 (6d6 + 12)

Speed

30 ft.

STR

14 (+2)

DEX

8 (-1)

CON

14 (+2)

INT

5 (-3)

WIS

8 (-1)

CHA

6 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

understands the languages it knew in life but can’t speak

Challenge

1 (200 XP)

Undead Fortitude. If damage reduces the zoblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zoblin drops to 1 hit point instead.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) necrotic damage.

Reactions

Lingering Instincts. Whenever an enemy within 5ft. misses the zoblin with an attack, it can use its reaction to make a scimitar attack against that creature with disadvantage.

small
undead
cr1
nerzugals-extended-bestiary