Zoblin

Small undead (goblinoid), neutral evil

Armor Class

10 (leather armor)

Hit Points

22 (4d6 + 8)

Speed

30 ft.

STR

12 (+1)

DEX

8 (-1)

CON

15 (+2)

INT

5 (-3)

WIS

7 (-2)

CHA

6 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

understands the languages it knew in life but can’t speak

Challenge

1/4 (50 XP)

Undead Fortitude. If damage reduces the zoblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zoblin drops to 1 hit point instead.

Actions

Vicious Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the zoblin attaches to the target. While attached, the zoblin doesn’t attack. Instead, at the start of each of the zoblin’s turns, that creature takes 5 (2d4) necrotic damage. While the zoblin is attached, that creature’s movement speed is also reduced by 10 ft. A creature may use its action to make a DC 11 Athletics check, prying the zoblin loose on a success.

small
undead
cr1/4
nerzugals-extended-bestiary