Zmey Headling

Medium dragon, chaotic evil

Armor Class

16 (natural armor)

Hit Points

105 (14d8 + 42), regeneration 5/round

Speed

30 ft., swim 20 ft.

STR

16 (+3)

DEX

10 (+0)

CON

1 (-5)

INT

8 (-1)

WIS

16 (+3)

CHA

8 (-1)

Damage Resistances

cold, fire

Condition Immunities

paralyzed, unconscious

Senses

darkvision 60 ft., passive Perception 13

Languages

Common, Draconic, Sylvan

Challenge

5 (1800 XP)

Amphibious. The zmey headling can breathe air and water.

Regeneration. The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn’t function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. The zmey headline makes one bite attack and one claws attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Fire Breath (Recharge 5-6). The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.

medium
dragon
cr5
tome-of-beasts