Zealoraptor Zombie
Large undead, unaligned
Armor Class
11 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
--
Challenge
2 (200 XP)
Pounce. If the zombie moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zombie can make one bite attack against it as a bonus action.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage, and if the target is a creature it must succeed on a DC 12 Constitution saving throw or contract Sewer Plague (see “Diseases” in chapter 8 of the Dungeon Master’s Guide).