Zealoraptor Zombie

Large undead, unaligned

Armor Class

11 (natural armor)

Hit Points

52 (7d10 + 14)

Speed

40 ft.

STR

16 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

3 (-4)

WIS

8 (-1)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

--

Challenge

2 (200 XP)

Pounce. If the zombie moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zombie can make one bite attack against it as a bonus action.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage, and if the target is a creature it must succeed on a DC 12 Constitution saving throw or contract Sewer Plague (see “Diseases” in chapter 8 of the Dungeon Master’s Guide).

large
undead
cr2
homebrew