Young Mithral Dragon

Medium dragon, neutral

Armor Class

16 (natural armor)

Hit Points

92 (16d8 + 20)

Speed

50 ft., fly 60 ft.

STR

13 (+1)

DEX

22 (+6)

CON

13 (+1)

INT

14 (+2)

WIS

15 (+2)

CHA

14 (+2)

Damage Immunities

acid, thunder

Damage Resistances

ludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed

Senses

blindsight 60 ft., darkvision 120 ft., passive Perception 15

Saving Throws

Dex +9, Con +4, Wis +5, Cha +5

Skills

Acrobatics +6, Insight +5, Perception +5, Persuasion +5

Languages

Celestial, Common, Draconic, Primordial

Challenge

6 (2300 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:

At will: tongues

3/day: enhance ability

Actions

Multiattack. The dragon makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon’s claws.

Breath Weapon (Recharge 5-6). A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon’s use

medium
dragon
cr6
tome-of-beasts