Young Gray Dragon
Large dragon, neutral evil
Armor Class
16 (natural armor)
Hit Points
142 (15d10 + 60)
Speed
40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
16 (+3)
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Saving Throws
Dex +5, Con +8, Wis +4, Cha +7
Skills
Perception +8, Stealth +5
Languages
Common, Draconic
Challenge
10 (5,900 XP)
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) fire damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Steam Breath (Recharge 5–6). The dragon exhales steam in a 30 cone. Creatures in the area must make a DC 15 Constitution saving throw. On a failed saving throw, the creature takes 52 (15d6) fire damage, or half as much damage on a successful saving throw. Being underwater doesn’t grant resistance to this damage.