Young Cloud Dragon
Large dragon, neutral
Armor Class
16 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
40 ft., fly 80 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities
cold, lightning
Senses
blindsight 120 ft., darkvision 120 ft., passive Perception 17
Saving Throws
Dex +4, Con +6, Wis +4, Cha +5
Skills
History +6, Insight +4, Perception +7
Languages
Auran, Aquan, Common, Draconic
Challenge
8 (3,900 XP)
Windborn. The dragon cannot be moved or knocked prone by magical or nonmagical winds of any kind.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
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Cloud Breath. The dragon exhales an icy blast in a 90-foot cone that spreads around corners. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) cold damage on a failed saving throw, or half as much damage on a successful one.
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Wind Breath. The dragon exhales gale-force winds in a 30-foot line that is 10-feet wide. Creatures in this area must make a DC 14 Strength saving throw, taking 36 (8d8) bludgeoning damage on a failed saving throw and are pushed 30 feet directly away from the dragon. On a successful saving throw, the creature takes half damage and is not pushed. A creature who is pushed and strikes a solid surface takes 1d6 bludgeoning damage per 10 feet traveled. Nonmagical flames are completely extinguished, and magical flames created by a spell of 3rd level or lower are immediately dispelled.
Cloud Form. The cloud dragon polymorphs into a Large cloud of mist, or back into its true form. While in mist form, the dragon can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, it is immune to all nonmagical damage, and still benefits from its Windborn feature.