Yellow Mold

Medium plant, unaligned

Armor Class

5

Hit Points

5 (1d6 + 2)

Speed

0 ft.

STR

1 (-5)

DEX

1 (-5)

CON

15 (+2)

INT

1 (-5)

WIS

10 (+0)

CHA

1 (-5)

Damage Immunities

poison

Condition Immunities

charmed, frightened, poisoned, prone, stunned

Senses

passive Perception 10

Languages

--

Challenge

2 (450 XP)

Light Sensitivity. Sunlight or any amount of fire damage instantly destroys one patch of yellow mold.

Poison Spores. If touched, the yellow mold ejects a cloud of spores that fills a 10-foot cube originating from the mold.
Each creature in the area must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute.
While poisoned in this way, the creature takes 5 (1d10) poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

medium
plant
cr2
homebrew