Yagnoloth
Large fiend (yugoloth), neutral evil
Armor Class
17 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Damage Immunities
acid, poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 16
Saving Throws
Dex +6, Int +7, Wis +6, Cha +8
Skills
Deception +8, Insight +6, Perception +6, Persuasion +8
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
11 (7200 XP)
Innate Spellcasting. The yagnoloth’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
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At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
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3/day: lightning bolt
Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The yagnoloth’s weapon attacks are magical.
Actions
Multiattack The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.
Electrified Touch Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.
Massive Arm Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is stunned until the end of the yagnoloth’s next turn.
Life Leech The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.
Battlefield Cunning (Recharge 4-6) Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
Teleport The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.