Xvart

Small humanoid (xvart), chaotic evil

Armor Class

13 (leather armor)

Hit Points

7 (2d6)

Speed

30 ft.

STR

8 (-1)

DEX

14 (+2)

CON

10 (0)

INT

8 (-1)

WIS

7 (-2)

CHA

7 (-2)

Senses

darkvision 30 ft.

Skills

Stealth +4

Languages

Abyssal

Challenge

1/8 (25 XP)

Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Raxivort’s Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

small
humanoid
cr1/8
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