Xorn

Medium elemental, neutral

Armor Class

19 (natural armor)

Hit Points

73 (7d8+42)

Speed

20 ft., burrow 20 ft.

STR

17 (+3)

DEX

10 (0)

CON

22 (+6)

INT

11 (0)

WIS

10 (0)

CHA

11 (0)

Damage Resistances

piercing and slashing from nonmagical weapons that aren't adamantine

Senses

darkvision 60 ft., tremorsense 60 ft.

Skills

Perception +6, Stealth +3

Languages

Terran

Challenge

5 (1,800 XP)

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

medium
elemental
cr5
monster-manual