Wrath Dragon
Huge dragon, any good alignment
Armor Class
19 (natural armor)
Hit Points
356 (31d12 + 155)
Speed
40 ft., fly 80 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
21 (+5)
CHA
17 (+3)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 27
Saving Throws
Dex +7, Con +11, Wis +11, Cha +9
Skills
Insight +11, Persuasion +9, Perception +17, Religion +10, Stealth +7
Languages
Celestial, Common, Draconic, Giant, Terran
Challenge
19 (22,000 XP)
Divine Aura. Each time an aberration, fiend, or undead attempts to make a melee or ranged attack against the wrath dragon from within 10 feet of the dragon, the creature must succeed on a DC 19 Wisdom saving throw or be forced to target another creature within range or lose the action. Once a creature succeeds on this saving throw, it is immune to it for 24 hours.
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Spellcasting. The wrath dragon is a 15th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). It has the following cleric spells prepared:
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Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy
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1st level (4 slots): bane, bless, cure wounds, detect magic, guiding bolt
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2nd level (3 slots): aid, find traps, hold person, lesser restoration, silence, spiritual weapon
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3rd level (3 slots): beacon of hope, dispel magic, revivify
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4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
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5th level (2 slots): commune, dispel evil and good, greater restoration, mass cure wound, raise dead
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6th level (1 slot): heal
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7th level (1 slot): divine word
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8th level (1 slot): holy aura
Actions
Multiattack. The wrath dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 9 (2d8) radiant damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 9 (2d8) radiant damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) radiant damage. Divine Breath (Recharge 5–6). The wrath dragon releases a blast of divine fire in a 60-foot cone. Creatures within the area must make a DC 19 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed saving throw, or half as much damage on a successful saving throw.
Beckon Deva (1/day). The wrath dragon summons a deva from the deity that it serve. The summoned deva appears in an unoccupied space within 60 feet of the wrath dragon. It remains for 1 minute, until it or the wrath dragon is slain, or until the wrath dragon takes an action to dismiss it.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Preserve Life (Costs 3 Actions). The wrath dragon causes up to 6 creatures within 30 feet of it to regain 14 (2d6 + 7) hit points each.