Worg

Large monstrosity, neutral evil

Armor Class

13 (natural armor)

Hit Points

26 (4d10+4)

Speed

50 ft.

STR

16 (+3)

DEX

13 (+1)

CON

13 (+1)

INT

7 (-2)

WIS

11 (0)

CHA

8 (-1)

Senses

darkvision 60 ft.

Skills

Perception +4

Languages

Goblin, Worg

Challenge

1/2 (100 XP)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

large
monstrosity
cr1/2
monster-manual