Worg
Large monstrosity, neutral evil
Armor Class
13 (natural armor)
Hit Points
26 (4d10+4)
Speed
50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (0)
CHA
8 (-1)
Senses
darkvision 60 ft.
Skills
Perception +4
Languages
Goblin, Worg
Challenge
1/2 (100 XP)
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.