Woolly Mammoth

Huge beast, unaligned

Armor Class

13 (natural armor)

Hit Points

73 (7d12 + 28)

Speed

40 ft.

STR

22 (+6)

DEX

9 (-1)

CON

18 (+4)

INT

3 (-4)

WIS

13 (+1)

CHA

6 (-2)

Damage Resistances

cold

Senses

passive Perception 11

Languages

--

Challenge

5 (1,800 XP)

Keen Smell. The mammoth has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Multiattack. The mammoth makes two attacks: one with its gore and one with its slam.

Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

huge
beast
cr5
tome-of-horrors