Woolly Mammoth
Huge beast, unaligned
Armor Class
13 (natural armor)
Hit Points
73 (7d12 + 28)
Speed
40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Damage Resistances
cold
Senses
passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Keen Smell. The mammoth has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Multiattack. The mammoth makes two attacks: one with its gore and one with its slam.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.