Woodwraith
Medium undead (plant), chaotic evil
Armor Class
15 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances
bludgeoning, piercing
Damage Vulnerabilities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Locus of Spirits. Whenever a non-evil humanoid dies within 60 feet of the wraith, their body rises as an Overgrowth Ghoul under the wraith’s control 1d4 rounds later.
Actions
Multiattack. The wraith uses its Convert Flesh ability. It then makes two vine slash attacks..
Vine Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 2) slashing damage.
Convert Flesh. Target creature within 60 feet makes a DC 13 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to wood and their movement speed is reduced to 0 ft. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature turns to wood and is considered petrified for 24 hours.
Rain of Splinters (Recharge 5-6). The wraith unleashes an explosion of sharp splinters in a 15 foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much on a successful one.