Woods Ape
Medium monstrosity, unaligned
Armor Class
11 (16 with barkskin)
Hit Points
82 (11d8 + 33)
Speed
30 ft., climb 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
7 (-2)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 17
Skills
Nature +6, Perception +7, Stealth +4 (+7 in forested terrain), Survival +10
Languages
Druidic
Challenge
5 (1,800 XP)
Land’s Stride. The woods ape can move through nonmagical difficult terrain without using extra movement and can pass through nonmagical plants without being slowed by them and without taking damage if they have thorns, spines, or a similar hazard. In addition, the woods ape has advantage on saving throws against plants that are magically created or manipulated to impede movement.
Innate Spellcasting. The woods ape’s innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:
At will: guidance, mending, create or destroy water, detect poison and disease, entangle, speak with animals, speak with plants, tree stride
3/day each: animal messenger, barkskin, call lightning, locate animals or plants, pass without trace
1/day each: awaken, commune with nature, conjure animals, plant growth
Actions
Multiattack. The woods ape makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.