Woods Ape

Medium monstrosity, unaligned

Armor Class

11 (16 with barkskin)

Hit Points

82 (11d8 + 33)

Speed

30 ft., climb 30 ft.

STR

17 (+3)

DEX

13 (+1)

CON

16 (+3)

INT

11 (+0)

WIS

18 (+4)

CHA

7 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 17

Skills

Nature +6, Perception +7, Stealth +4 (+7 in forested terrain), Survival +10

Languages

Druidic

Challenge

5 (1,800 XP)

Land’s Stride. The woods ape can move through nonmagical difficult terrain without using extra movement and can pass through nonmagical plants without being slowed by them and without taking damage if they have thorns, spines, or a similar hazard. In addition, the woods ape has advantage on saving throws against plants that are magically created or manipulated to impede movement.

Innate Spellcasting. The woods ape’s innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:

At will: guidance, mending, create or destroy water, detect poison and disease, entangle, speak with animals, speak with plants, tree stride

3/day each: animal messenger, barkskin, call lightning, locate animals or plants, pass without trace

1/day each: awaken, commune with nature, conjure animals, plant growth

Actions

Multiattack. The woods ape makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

medium
monstrosity
cr5
tome-of-horrors