Wood Golem

Medium construct, neutral

Armor Class

13 (natural armor)

Hit Points

45 (7d8 + 14)

Speed

30 ft.

STR

16 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

7 (-2)

WIS

11 (+0)

CHA

5 (-3)

Damage Immunities

cold, lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Damage Vulnerabilities

fire

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

3 (700 XP)

Alarm. Whenever a creature other than its creator comes within 60 feet of the golem, it releases an audible alarm sound which can be heard out to a range of 300 feet.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapon. The golem’s weapon attacks are magical.

Actions

Multiattack. The wood golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

medium
construct
cr3
tome-of-horrors