Wolf Spirit Swarm

Large swarm, neutral evil

Armor Class

16 (natural armor)

Hit Points

97 (15d10 + 15)

Speed

50 ft., fly 50 ft. (hover)

STR

14 (+2)

DEX

16 (+3)

CON

12 (+1)

INT

4 (-3)

WIS

10 (+0)

CHA

12 (+1)

Damage Immunities

cold

Damage Resistances

necrotic; bludgeoning, piercing, slashing

Condition Immunities

exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft., passive Perception 13

Saving Throws

Str +5, Dex +6

Skills

Perception +3, Stealth +6

Languages

understands Common

Challenge

6 (2300 XP)

Speed Over Snow. A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions.

Actions

Multiattack. A wolf spirit swarm uses icy doom, if it’s available, and makes 3 bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 3 (1d6) cold damage. The target is also knocked prone if the attack scored a critical hit.

Icy Doom (Recharge 5-6). All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm’s next turn.

Chilling Howl. As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm’s next turn.

large
swarm
cr6
tome-of-beasts