Wolf

Medium beast, unaligned

Armor Class

13 (natural armor)

Hit Points

11 (2d8+2)

Speed

40 ft.

STR

12 (+1)

DEX

15 (+2)

CON

12 (+1)

INT

3 (-4)

WIS

12 (+1)

CHA

6 (-2)

Skills

Perception +3, Stealth +4

Challenge

1/4 (50 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

medium
beast
cr1/4
monster-manual