Woggle

Medium monstrosity, unaligned

Armor Class

11

Hit Points

18 (4d8)

Speed

30 ft.

STR

13 (+1)

DEX

12 (+1)

CON

10 (+0)

INT

2 (-4)

WIS

9 (-1)

CHA

13 (+1)

Senses

passive Perception 14

Skills

Perception +3

Languages

--

Challenge

1/8 (25 XP)

Woggle Woggle. The woggle babbles in its bizarre woggle-speak while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the woggle and can hear it must succeed on a DC 11 Intelligence saving throw or be cursed with woggle-speak. The cursed target loses all of its languages and can only speak and write the word “woggle.” While cursed, casting a spell that includes a verbal component is impossible. Woggle-speak is gibberish and can’t be understood with a comprehend languages spell or similar magic, nor understood by others with the same curse. Telepathy, mind-reading, and other spells used for non-verbal communication similarly don’t work as the cursed creature can only create images of the word “woggle” or a physical woggle in its mind. The curse lasts until removed by the remove curse spell or other magic. Creatures immune to being charmed automatically succeed on the saving throw. A creature that succeeds on its saving throw is immune to this effect for 24 hours.

Two Heads. The woggle has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

medium
monstrosity
cr1/8
homebrew