Wind Drake

Medium dragon, unaligned

Armor Class

14 (natural armor)

Hit Points

45 (6d10 + 12)

Speed

20 ft., fly 40 ft.

STR

18 (+4)

DEX

12 (+1)

CON

15 (+2)

INT

11 (+0)

WIS

12 (+1)

CHA

7 (-2)

Senses

darkvision 60 ft., passive Perception 11

Languages

Draconic

Challenge

2 (450 XP)

Wind Barrier. The drake has half-cover against all ranged attacks due to the powerful winds that constantly flow around it.

Actions

Multiattack. The drake makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Imprisoning Winds (Recharge 6). The drake conjures up a storm of powerful winds around a creature within 60 ft. The target must succeed on a DC 11 Strength saving throw or takes 10 (3d6) bludgeoning damage become grappled (escape DC 11) for 1 minute by these winds. Pass or fail, any open flames being held by the target are immediately extinguished.

medium
dragon
cr2
nerzugals-extended-bestiary