Wind Drake
Medium dragon, unaligned
Armor Class
14 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
20 ft., fly 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
7 (-2)
Senses
darkvision 60 ft., passive Perception 11
Languages
Draconic
Challenge
2 (450 XP)
Wind Barrier. The drake has half-cover against all ranged attacks due to the powerful winds that constantly flow around it.
Actions
Multiattack. The drake makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Imprisoning Winds (Recharge 6). The drake conjures up a storm of powerful winds around a creature within 60 ft. The target must succeed on a DC 11 Strength saving throw or takes 10 (3d6) bludgeoning damage become grappled (escape DC 11) for 1 minute by these winds. Pass or fail, any open flames being held by the target are immediately extinguished.