White Tusk Shaman

Medium humanoid (orc, shapechanger), chaotic neutral

Armor Class

14 (hide armor)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

STR

17 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

9 (-1)

WIS

16 (+3)

CHA

8 (-1)

Senses

darkvision 60 ft., passive Perception 18

Saving Throws

Dex +4, Wis +5

Skills

Perception +5, Survival +5

Languages

Orc, Primordial

Challenge

3 (700 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.

Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.

Spirit-Bonded Body (Recharges after a Short or Long Rest). As a bonus action, the orc can transform into a dire wolf for up to 4 hours. The orc can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The orc reverts to its true form when its dire wolf form is reduced to 0 hit points. If this damage would cause its dire wolf form to drop below 0 hit points, the excess damage is done to its true form.

The orc also reverts to its true form if it dies or falls unconscious. The orc can revert to its true form as a bonus action on its turn. When it reverts in this way, it returns to the number of hit points it had before it transformed.

Spirit-Bonded Mind. The orc can cast speak with animals at will, but can only communicate with wolves.

Actions

Multiattack. The White Tusk Shaman makes two blood-searing spear attacks.

Blood-Searing Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage. This magical poison only functions when the spear is wielded by an orc shaman.

medium
humanoid
cr3
strongholds-and-followers