White Tusk Orc
Medium humanoid (orc), chaotic evil
Armor Class
14 (studded leather)
Hit Points
30 (4d8 + 12)
Speed
30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Dex +2
Skills
Intimidation +2
Languages
Orc
Challenge
1 (200 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.
Actions
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.