White Tusk Orc

Medium humanoid (orc), chaotic evil

Armor Class

14 (studded leather)

Hit Points

30 (4d8 + 12)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

11 (+0)

CHA

10 (+0)

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Dex +2

Skills

Intimidation +2

Languages

Orc

Challenge

1 (200 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.

Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

medium
humanoid
cr1
strongholds-and-followers