White Tusk Juggernaut

Large humanoid (orc), chaotic evil

Armor Class

20 (plate, shield)

Hit Points

95 (10d10 + 40)

Speed

25 ft.

STR

19 (+4)

DEX

8 (-1)

CON

19 (+4)

INT

7 (-2)

WIS

12 (+1)

CHA

8 (-1)

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Str +6, Wis +3

Skills

Athletics +7, Intimidation +3

Languages

Orc

Challenge

4 (1,100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.

Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.

Actions

Multiattack. The White Tusk juggernaut makes one tusk attack and one longsword attack.

Tusk. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Longsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Reactions

Horde Protector. When a creature within 5 feet of the orc is attacked by a creature the orc can see and the orc is wielding a shield, the orc can impose disadvantage on that attack roll.

large
humanoid
cr4
strongholds-and-followers