White Tusk Juggernaut
Large humanoid (orc), chaotic evil
Armor Class
20 (plate, shield)
Hit Points
95 (10d10 + 40)
Speed
25 ft.
STR
19 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses
darkvision 60 ft., passive Perception 11
Saving Throws
Str +6, Wis +3
Skills
Athletics +7, Intimidation +3
Languages
Orc
Challenge
4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.
Actions
Multiattack. The White Tusk juggernaut makes one tusk attack and one longsword attack.
Tusk. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Longsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Reactions
Horde Protector. When a creature within 5 feet of the orc is attacked by a creature the orc can see and the orc is wielding a shield, the orc can impose disadvantage on that attack roll.