White Tusk Bloodrager

Medium humanoid (orc), chaotic evil

Armor Class

16 (breastplate)

Hit Points

60 (8d8 + 24)

Speed

30 ft.

STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

11 (+0)

WIS

12 (+1)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Dex +4

Skills

Athletics +5, Perception +3

Languages

Orc

Challenge

4 (1,100 XP)

Cold Fury (Recharges after a Short or Long Rest). As a bonus action, the orc can enter a cold fury for 1 minute. While in a fury, its melee weapon attacks deal an extra 3 (1d6) damage. Also, if the orc is reduced to 0 hit points while in a cold fury, unless it was dealt with a critical hit, the orc makes a Constitution saving throw with a DC of 5 plus the damage taken. On a success, the orc instead drops to 1 hit point and its fury ends.

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.

Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.

Actions

Multiattack. The White Tusk Bloodrager makes three falchion attacks.

Falchion. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

medium
humanoid
cr4
strongholds-and-followers