White Tusk Bloodrager
Medium humanoid (orc), chaotic evil
Armor Class
16 (breastplate)
Hit Points
60 (8d8 + 24)
Speed
30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 13
Saving Throws
Dex +4
Skills
Athletics +5, Perception +3
Languages
Orc
Challenge
4 (1,100 XP)
Cold Fury (Recharges after a Short or Long Rest). As a bonus action, the orc can enter a cold fury for 1 minute. While in a fury, its melee weapon attacks deal an extra 3 (1d6) damage. Also, if the orc is reduced to 0 hit points while in a cold fury, unless it was dealt with a critical hit, the orc makes a Constitution saving throw with a DC of 5 plus the damage taken. On a success, the orc instead drops to 1 hit point and its fury ends.
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
Minion: Savage Horde. After moving at least 20 feet in a straight line toward a creature, the next attack the orc makes against that creature scores a critical hit on a roll of 18–20.
Actions
Multiattack. The White Tusk Bloodrager makes three falchion attacks.
Falchion. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.