White Kobold

Small humanoid (kobold), lawful evil

Armor Class

14 (hide armor)

Hit Points

13 (3d6 + 3)

Speed

30 ft.

STR

7 (-2)

DEX

15 (+2)

CON

12 (+1)

INT

8 (-1)

WIS

7 (-2)

CHA

8 (-1)

Damage Resistances

cold

Senses

darkvision 60 ft., passive Perception 8

Languages

Common, Draconic

Challenge

1 (200 XP)

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Snow Tunneler. The kobold can burrow through loose snow at half its walking speed and leaves a 3- foot-diameter tunnel in its wake.

Actions

Flint Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Ice Shard Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.

small
humanoid
cr1
homebrew