White Kobold
Small humanoid (kobold), lawful evil
Armor Class
14 (hide armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Damage Resistances
cold
Senses
darkvision 60 ft., passive Perception 8
Languages
Common, Draconic
Challenge
1 (200 XP)
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Snow Tunneler. The kobold can burrow through loose snow at half its walking speed and leaves a 3- foot-diameter tunnel in its wake.
Actions
Flint Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ice Shard Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.