White Abishai
Medium fiend (devil), lawful evil
Armor Class
15 (natural armor)
Hit Points
68 (8d8 + 32)
Speed
30 ft., fly 40 ft.
STR
16 (+3)
DEX
11 (0)
CON
18 (+4)
INT
11 (0)
WIS
12 (+1)
CHA
13 (+1)
Damage Immunities
cold, fire, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Saving Throws
Str +6, Con +7
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
6 (2300 XP)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack The abishai makes two attacks: one with its longsword and one with its claw.
Longsword Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.