White Abishai

Medium fiend (devil), lawful evil

Armor Class

15 (natural armor)

Hit Points

68 (8d8 + 32)

Speed

30 ft., fly 40 ft.

STR

16 (+3)

DEX

11 (0)

CON

18 (+4)

INT

11 (0)

WIS

12 (+1)

CHA

13 (+1)

Damage Immunities

cold, fire, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 11

Saving Throws

Str +6, Con +7

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

6 (2300 XP)

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack The abishai makes two attacks: one with its longsword and one with its claw.

Longsword Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

medium
fiend
cr6
mordenkainens-tome-of-foes
(p. 163)