Wereraven

Medium humanoid (human, shapechanger)

Armor Class

12

Hit Points

31 (7d8)

Speed

30 ft., fly 50 ft. in raven and hybrid forms

STR

10 (0)

DEX

15 (+2)

CON

11 (0)

INT

13 (+1)

WIS

15 (+2)

CHA

14 (+2)

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Skills

Insight +4, Perception +6

Languages

Common (can't speak in raven form)

Challenge

2 (450 XP)

Shapechanger. The wereraven can use its action to polymorph into a raven-humanoid hybrid or into a raven, or back into its human form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its human form if it dies.

Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Multiattack (Human or Hybrid Form Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow.

Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4+2) piercing damage in hybrid form. If the target is humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

medium
humanoid
cr2
curse-of-strahd
(p. 242)