Wererat

Medium humanoid (human, shapechanger)

Armor Class

12

Hit Points

33 (6d8+6)

Speed

30 ft.

STR

10 (0)

DEX

15 (+2)

CON

12 (+1)

INT

11 (0)

WIS

10 (0)

CHA

8 (-1)

Damage Immunities

bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered

Senses

darkvision 60 ft. (rat form only)

Skills

Perception +2, Stealth +4

Languages

Common (can't speak in rat form)

Challenge

2 (450 XP)

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only).. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

medium
humanoid
cr2
monster-manual