Water Elemental Myrmidon (B)
Medium elemental, neutral
Armor Class
18 (plate)
Hit Points
127 (17d8 + 51)
Speed
40 ft., swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
10 (0)
CHA
10 (0)
Damage Immunities
poison
Damage Resistances
acid; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, one language of its creator's choice
Challenge
7 (2900 XP)
Magic Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack The myrmidon makes three trident attacks.
Trident Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6) The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon’s next turn.