Water Elemental Myrmidon (B)

Medium elemental, neutral

Armor Class

18 (plate)

Hit Points

127 (17d8 + 51)

Speed

40 ft., swim 40 ft.

STR

18 (+4)

DEX

14 (+2)

CON

15 (+2)

INT

8 (-1)

WIS

10 (0)

CHA

10 (0)

Damage Immunities

poison

Damage Resistances

acid; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft., passive Perception 10

Languages

Aquan, one language of its creator's choice

Challenge

7 (2900 XP)

Magic Weapons. The myrmidon’s weapon attacks are magical.

Actions

Multiattack The myrmidon makes three trident attacks.

Trident Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6) The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon’s next turn.

medium
elemental
cr7
mordenkainens-tome-of-foes
(p. 203)