Warlock of the Great Old One

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

91 (14d8+28)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

12 (+1)

WIS

12 (+1)

CHA

18 (+4)

Damage Resistances

psychic

Senses

darkvision 60 ft.

Saving Throws

Wis +4, Cha +7

Skills

Arcana +4, History +4

Languages

any two languages, telepathy 30 ft.

Challenge

6 (2,300 XP)

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

  • At will: detect magic, jump, levitate, mage armor (self only), speak with dead

  • 1/day each: arcane gate, true seeing

Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp

  • 1st-5th level (3 5th-level slots): armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch

Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn’t incapacitated.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

medium
humanoid
cr6
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