Wampus Cat

Medium monstrosity, chaotic neutral

Armor Class

14

Hit Points

58 (9d8 + 18)

Speed

40 ft., climb 20 ft., swim 20 ft.

STR

14 (+2)

DEX

18 (+4)

CON

15 (+2)

INT

12 (+1)

WIS

14 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 12

Skills

Deception +5, Persuasion +5

Languages

Common

Challenge

1 (200 XP)

Focused Animosity. The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.

Innate Spellcasting. The wampus cat’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

  • At will: disguise self (appearance of a female human), mage hand

  • 2/day: hex

Magic Resistance. The wampus cat has advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Yowl (Recharge 5-6). Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat’s voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.

medium
monstrosity
cr1
tome-of-beasts