Virulent Sorcerer
Medium humanoid (any race), any alignment
Armor Class
15 (draconic resilience)
Hit Points
45 (6d6 + 24)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Senses
passive Perception 11
Saving Throws
Con +6, Cha +6
Skills
Arcana +4, Deception +6, Sleight of Hand +5
Languages
Any two languages
Challenge
3 (700 XP)
Draconic Resilience. The sorcerer’s hit points are increased by 1 per level and its AC is 13 + Dexterity modifier.
Poison Affinity. The sorcerer has green dragon ancestry. When the sorcerer casts a spell that deals poison damage, it deals 3 additional damage. In addition, the sorcerer can spend one sorcery point to gain resistance to poison for 1 hour.
Spellcasting. The sorcerer is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared:
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Cantrips (at will): acid splash, dancing lights, poison spray
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1st level (4 slots): false life, ray of sickness
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2nd level (3 slots): crown of madness, mirror image, spider climb
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3rd level (3 slots): fly, slow, stinking cloud
Sorcery Points. The sorcerer has 6 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
- Distant Spell. When the sorcerer casts a spell that has a range of 5 feet or greater, it can spend 1 sorcery point to double the range of the spell. When the sorcerer casts a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
- Extended Spell. When the sorcerer casts a spell that has a duration of 1 minute or longer, it can spend 1 sorcery point to double its duration, to a maximum of 24 hours.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.