Virtue

Medium celestial, any good alignment

Armor Class

15 (natural armor)

Hit Points

97 (13d8 + 39)

Speed

0 ft., fly 40 ft. (hover)

STR

14 (+2)

DEX

13 (+1)

CON

16 (+3)

INT

16 (+3)

WIS

17 (+3)

CHA

20 (+5)

Damage Immunities

necrotic, poison

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 60 ft., passive Perception 19

Saving Throws

Int +6, Wis +6, Cha +8

Languages

all, telepathy 60 ft.

Challenge

7 (2,900 XP)

Magic Resistance. The Virtue has advantage on saving throws against spells and other magical effects from evil characters and sources.

Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Virtue. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.

Actions

Sing. At the start of each of its turns, the Virtue chooses a chorus below and sings it. Only creatures who can hear the Virtue are affected by its chorus. It can only sing one chorus at a time. Any damage it takes forces it to make a Constitution saving throw to maintain the chorus. The DC equals 10 or half the damage taken, whichever number is higher.

  • Chorus of Succor. While the Virtue sings, each ally may choose one condition they’re suffering from at the start of their turn and end it.

  • Chorus of Inspiration. While the Virtue sings, each ally may add a d6 to the result of any attack roll or saving throw, once per round. The ally can wait until after they roll the d20 before deciding to use the inspiration die, but must decide before the GM says whether the roll succeeds or fails.

  • Chorus of Retribution. While the Virtue sings, any enemy who deals damage to one of the Virtue’s allies immediately takes 5 thunder damage.

  • Chorus of Damnation. While the Virtue sings, any extraplanar evil creatures have disadvantage on saving throws against spells that would send them to another plane.

medium
celestial
cr7
strongholds-and-followers