Vine Viper

Tiny beast, unaligned

Armor Class

13

Hit Points

18 (4d4 + 8)

Speed

30 ft., climb 30 ft.

STR

5 (-3)

DEX

16 (+3)

CON

14 (+2)

INT

2 (-4)

WIS

12 (+1)

CHA

4 (-3)

Senses

blindsight 10ft., passive Perception 11

Languages

--

Challenge

1/2 (100 XP)

Floral Camouflage. While the viper remains motionless, it is indistinguishable from an ordinary tree vine.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to wood and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the create is petrified for the next 8 hours.

Nutrient Absorption. The viper drives its tail into a tree or petrified creature within 5 feet, draining resources from the target to heal itself. The target takes 5 (2d4) necrotic damage and the snake restores hit points equal to the amount of necrotic damage dealt.

tiny
beast
cr1/2
nerzugals-extended-bestiary