Vine Viper
Tiny beast, unaligned
Armor Class
13
Hit Points
18 (4d4 + 8)
Speed
30 ft., climb 30 ft.
STR
5 (-3)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Senses
blindsight 10ft., passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Floral Camouflage. While the viper remains motionless, it is indistinguishable from an ordinary tree vine.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to wood and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the create is petrified for the next 8 hours.
Nutrient Absorption. The viper drives its tail into a tree or petrified creature within 5 feet, draining resources from the target to heal itself. The target takes 5 (2d4) necrotic damage and the snake restores hit points equal to the amount of necrotic damage dealt.