Veteran Outlaw
Medium humanoid, any non-lawful alignment
Armor Class
15 (studded leather)
Hit Points
78 (12d8 + 24)
Speed
30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Senses
passive Perception 12
Skills
Deception +5, Insight +6, Sleight of Hand +7
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Experienced Insight. The outlaw has advantage on initiative rolls.
Throwing Specialty. A thrown weapon deals one extra die of its damage when the outlaw hits with it (included in the attack).
Actions
Multiattack. The outlaw makes two melee attacks or three ranged attacks with its daggers. No more than one of these attacks can be a poisoned dagger.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage or 8 (2d4 + 3) piercing damage if thrown.
Poisoned Dagger (3/Day). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage or 8 (2d4 + 3) piercing damage if thrown, and the target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage