Veteran Outlaw

Medium humanoid, any non-lawful alignment

Armor Class

15 (studded leather)

Hit Points

78 (12d8 + 24)

Speed

30 ft.

STR

16 (+3)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHA

13 (+1)

Senses

passive Perception 12

Skills

Deception +5, Insight +6, Sleight of Hand +7

Languages

Any one language (usually Common)

Challenge

3 (700 XP)

Experienced Insight. The outlaw has advantage on initiative rolls.

Throwing Specialty. A thrown weapon deals one extra die of its damage when the outlaw hits with it (included in the attack).

Actions

Multiattack. The outlaw makes two melee attacks or three ranged attacks with its daggers. No more than one of these attacks can be a poisoned dagger.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage or 8 (2d4 + 3) piercing damage if thrown.

Poisoned Dagger (3/Day). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage or 8 (2d4 + 3) piercing damage if thrown, and the target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage

medium
humanoid
cr3
nerzugals-extended-bestiary