Venom Troll
Large giant, chaotic evil
Armor Class
15 (natural armor)
Hit Points
94 (9d10 + 45)
Speed
30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-1)
WIS
9 (0)
CHA
7 (-1)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Skills
Perception +2
Languages
Giant
Challenge
7 (2900 XP)
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Poison Splash. When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage.
Regeneration. The troll regains 10 hit points at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack The troll makes three attacks: one with its bite and two with its claws.
Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage, and the creature is poisoned until the start of the troll’s next turn.
Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage.
Venom Spray (Recharge 6) The troll slices itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing damage (this damage can’t be reduced in any way). Each creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.