Vengeful Archangel

Large celestial, chaotic evil

Armor Class

20 (natural armor)

Hit Points

250 (20d10 + 140)

Speed

30 ft., fly 120 ft.

STR

25 (+7)

DEX

20 (+5)

CON

24 (+7)

INT

18 (+4)

WIS

24 (+7)

CHA

22 (+6)

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

darkvision 120ft., passive Perception 23

Saving Throws

Str +13, Con +13, Wis +13

Skills

Athletics +13, Perception +13

Languages

all, telepathy 120 ft.

Challenge

18 (20,000 XP)

Corrupted Blades. The archangel’s weapon attacks are magical. When the archangel hits with any weapon, the weapon deals an extra 2d8 necrotic damage and any creature hit can’t regain hit points until the start of the archangel’s next turn (included in the attack).

Innate Spellcasting. The archangel’s spellcasting ability is Charisma (spell save DC 20). The seraph can innately cast the following spells, requiring only verbal components.

  • At will: detect evil and good, invisibility (self only)

  • 2/day each: circle of death, harm

  • 1/day each: finger of death, forcecage, power word stun

Magic Resistance. The archangel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The bringer makes four longsword attacks.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) necrotic damage and that creature can’t regain hit points until the start of the archangel’s next turn.

Storm of Swords (Recharge 5-6). The archangel clashes its blades together and instantly creates hundreds of ethereal weapons that rapidly spiral into the air around it. Each creature within 20 feet of the archangel must make a DC 20 Dexterity saving throw, taking 28 (5d10) slashing damage and 28 (5d10) force damage on a failed saving throw, or half as much damage on a successful one.

Falling Star (1/Day). The angel teleports high into the air, then comes crashing down with tremendous force at a point within 120 feet of its starting location. Each creature within 30 feet of that point must make a DC 20 Constitution saving throw. On a failed save, the creature takes 55 (10d10) thunder damage and is pushed 15 feet away from the archangel and knocked prone. On a successful save, the creature takes half as much damage and not pushed or knocked prone. This area becomes difficult terrain until repaired of the damage caused by this attack. In addition, unsecured objects that are completely within the area of effect of this attack are automatically pushed 15 feet away and a thunderous boom rings out that is audible up to 1000 feet.

Legendary Actions

The archangel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The archangel regains spent legendary actions at the start of its turn.

Teleport. The archangel magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Condemnation (Costs 2 Actions). The archangel extends a hand and condemns a creature for its actions. Target creature within 90 feet that can hear the archangel must succeed on DC 20 Wisdom saving throw or become frightened of the archangel for 1 minute. While frightened by this effect, the creature must use its action to drop to its knees and confess its sins. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success and becoming immune to the archangel’s Condemnation for the next 24 hours.

Wall of Denial (Costs 3 Actions). The archangel summons a barrier at a location it can see within 120 feet. This wall is 20 feet tall and 90 feet long and must fill unoccupied spaces. It is created of translucent, luminescent glass with AC 15 and 40 hit points per 10-foot section. A creature that breaks a portion of this wall must succeed on a DC 15 Constitution saving throw or become stunned until the end of its next turn.

large
celestial
cr18
nerzugals-extended-bestiary