Vegepygmy Chief

Small plant, neutral

Armor Class

14 (natural armor)

Hit Points

33 (6d6+12)

Speed

30 ft.

STR

14 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

7 (-2)

WIS

12 (+1)

CHA

9 (-1)

Damage Resistances

lightning, piercing

Senses

darkvision 60 ft.

Skills

Perception +3, Stealth +4

Languages

Vegepygmy

Challenge

2 (450 XP)

Actions

Multiattack. The vegepygmy makes two attacks with its claws or two melee attacks with its spear.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (id8+2) piercing damage if used with two hands to make a melee attack.

Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

small
plant
cr2
volos-guide