Vegepygmy Chief
Small plant, neutral
Armor Class
14 (natural armor)
Hit Points
33 (6d6+12)
Speed
30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Damage Resistances
lightning, piercing
Senses
darkvision 60 ft.
Skills
Perception +3, Stealth +4
Languages
Vegepygmy
Challenge
2 (450 XP)
Actions
Multiattack. The vegepygmy makes two attacks with its claws or two melee attacks with its spear.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (id8+2) piercing damage if used with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.