Tunnel Worm
Huge monstrosity, neutral
Armor Class
13 (natural armor)
Hit Points
149 (13d12 + 65)
Speed
20 ft., burrow 20 ft.
STR
21 (+5)
DEX
13 (+1)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
6 (-2)
Condition Immunities
prone
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Rend Armor. When the tunnel worm hits a creature wearing nonmagical armor or carrying a shield with its bite attack, the armor or shield takes a permanent –1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The tunnel worm can bite only the grappled creature and has advantage on attack rolls to do so.