Tunnel Worm

Huge monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

149 (13d12 + 65)

Speed

20 ft., burrow 20 ft.

STR

21 (+5)

DEX

13 (+1)

CON

21 (+5)

INT

1 (-5)

WIS

10 (+0)

CHA

6 (-2)

Condition Immunities

prone

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages

--

Challenge

5 (1,800 XP)

Rend Armor. When the tunnel worm hits a creature wearing nonmagical armor or carrying a shield with its bite attack, the armor or shield takes a permanent –1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The tunnel worm can bite only the grappled creature and has advantage on attack rolls to do so.

huge
monstrosity
cr5
tome-of-horrors