Troglodyte
Medium humanoid (troglodyte), chaotic evil
Armor Class
11 (natural armor)
Hit Points
13 (2d8+4)
Speed
30 ft.
STR
14 (+2)
DEX
10 (0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (0)
CHA
6 (-2)
Senses
darkvision 60 ft.
Skills
Stealth +2
Languages
Troglodyte
Challenge
1/4 (50 XP)
Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a troglodyte that starts its turn within 5 ft. of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The troglodyte makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.