Troglodyte

Medium humanoid (troglodyte), chaotic evil

Armor Class

11 (natural armor)

Hit Points

13 (2d8+4)

Speed

30 ft.

STR

14 (+2)

DEX

10 (0)

CON

14 (+2)

INT

6 (-2)

WIS

10 (0)

CHA

6 (-2)

Senses

darkvision 60 ft.

Skills

Stealth +2

Languages

Troglodyte

Challenge

1/4 (50 XP)

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its turn within 5 ft. of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The troglodyte makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

medium
humanoid
cr1/4
monster-manual