Triceratops Zombie
Huge undead, unaligned
Armor Class
12 (natural armor)
Hit Points
95 (10d12 + 30)
Speed
40 ft.
STR
22 (+6)
DEX
6 (-2)
CON
17 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
--
Challenge
5 (1,700 XP)
Trampling Charge. If the zombie moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zombie can make one stomp attack against it as a bonus action.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.