Triceratops Zombie

Huge undead, unaligned

Armor Class

12 (natural armor)

Hit Points

95 (10d12 + 30)

Speed

40 ft.

STR

22 (+6)

DEX

6 (-2)

CON

17 (+3)

INT

1 (-5)

WIS

6 (-2)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

--

Challenge

5 (1,700 XP)

Trampling Charge. If the zombie moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the zombie can make one stomp attack against it as a bonus action.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

huge
undead
cr5
homebrew