Tribal Soldier

Medium humanoid (any race), neutral evil

Armor Class

14 (studded leather)

Hit Points

32 (5d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

15 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

12 (+1)

CHA

8 (-1)

Senses

passive Perception 11

Skills

Acrobatics +4, Athletics +4

Languages

any two languages

Challenge

1 (200 XP)

Natural Resilience. A life away from the pleasures of society has made the soldier tougher than an ordinary individual. It has advantage on Constitution and Strength saving throws.

Actions

Multiattack. The soldier makes two glaive attacks.

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Readied Strike. Whenever a creature enters the reach of the soldier’s glaive, the soldier can immediately make a glaive attack against that creature at disadvantage.

medium
humanoid
cr1
nerzugals-extended-bestiary