Tribal Soldier
Medium humanoid (any race), neutral evil
Armor Class
14 (studded leather)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Senses
passive Perception 11
Skills
Acrobatics +4, Athletics +4
Languages
any two languages
Challenge
1 (200 XP)
Natural Resilience. A life away from the pleasures of society has made the soldier tougher than an ordinary individual. It has advantage on Constitution and Strength saving throws.
Actions
Multiattack. The soldier makes two glaive attacks.
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Readied Strike. Whenever a creature enters the reach of the soldier’s glaive, the soldier can immediately make a glaive attack against that creature at disadvantage.