Tribal Hunter
Medium humanoid (any race), neutral evil
Armor Class
14 (studded leather)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Senses
passive Perception 11
Skills
Acrobatics +4, Athletics +4
Languages
any two languages
Challenge
1 (200 XP)
Natural Resilience. A life away from the pleasures of society has made the hunter tougher than an ordinary individual. It has advantage on Constitution and Strength saving throws.
Actions
Multiattack. The hunter makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) poison damage.
Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) poison damage.