Tri-Flower Frond

Medium plant, unaligned

Armor Class

10

Hit Points

11 (2d8 +2)

Speed

5 ft.

STR

1 (-5)

DEX

10 (0)

CON

12 (+1)

INT

1 (-5)

WIS

10 (0)

CHA

1 (-5)

Condition Immunities

blinded, deafened, exhaustion, prone

Senses

blindsight 30 ft., passive Perception 10

Challenge

1/2 (100 XP)

Actions

Multiattack. The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom.

Orange Blossom. The tri -flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target is unconscious. At the end of each minute, the poisoned target can repeat the saving throw, ending the effect on itself on a success.

Yellow Blossom. The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used.

Red Blossom. Melee Weapon Aitack: +2 to hit, reach 5 ft., one creature. Hit: 2 (ld4) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends , the target takes 5 (2d4) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target.

Medium
plant
cr1/2
tomb-of-annihilation