Tri-Flower Frond
Medium plant, unaligned
Armor Class
10
Hit Points
11 (2d8 +2)
Speed
5 ft.
STR
1 (-5)
DEX
10 (0)
CON
12 (+1)
INT
1 (-5)
WIS
10 (0)
CHA
1 (-5)
Condition Immunities
blinded, deafened, exhaustion, prone
Senses
blindsight 30 ft., passive Perception 10
Challenge
1/2 (100 XP)
Actions
Multiattack. The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom.
Orange Blossom. The tri -flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target is unconscious. At the end of each minute, the poisoned target can repeat the saving throw, ending the effect on itself on a success.
Yellow Blossom. The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used.
Red Blossom. Melee Weapon Aitack: +2 to hit, reach 5 ft., one creature. Hit: 2 (ld4) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends , the target takes 5 (2d4) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target.