Tressym
Tiny beast, chaotic neutral
Armor Class
12
Hit Points
5 (2d4)
Speed
40 ft., climb 30 ft., fly 40' ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (0)
INT
11 (0)
WIS
12 (+1)
CHA
12 (+1)
Damage Immunities
poison
Condition Immunities
poisoned
Skills
Perception +5, Stealth +4
Challenge
0 (10 XP)
Detect Invisibility. Within 50 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.