Tressym

Tiny beast, chaotic neutral

Armor Class

12

Hit Points

5 (2d4)

Speed

40 ft., climb 30 ft., fly 40' ft.

STR

3 (-4)

DEX

15 (+2)

CON

10 (0)

INT

11 (0)

WIS

12 (+1)

CHA

12 (+1)

Damage Immunities

poison

Condition Immunities

poisoned

Skills

Perception +5, Stealth +4

Challenge

0 (10 XP)

Detect Invisibility. Within 50 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight

Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

tiny
beast
cr0
storm-kings-thunder