Trapper

Large monstrosity, unaligned

Armor Class

13 (natural armor)

Hit Points

85 (10d10+30)

Speed

10 ft., climb 10 ft.

STR

17 (+3)

DEX

10 (0)

CON

17 (+3)

INT

2 (-4)

WIS

13 (+1)

CHA

4 (-3)

Senses

blindsight 30 ft., darkvision 60 ft.

Skills

Stealth +2

Challenge

3 (700 XP)

Fake Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (investigation) or Intelligence (Nature) check can discern its presence.

Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother. One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6+3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.

large
monstrosity
cr3
volos-guide