Transposer
Medium aberration, neutral
Armor Class
12 (natural armor)
Hit Points
49 (9d8 + 9)
Speed
30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Senses
darkvision 60 ft., passive Perception 13
Skills
Deception +3, Perception +3
Languages
Common, Deep Speech
Challenge
3 (700 XP)
Innate Spellcasting. The transposer’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast alter self at will requiring no material components.
Transposition. An opponent hit by a transposer’s slam attack must make a DC 13 Constitution saving throw or become linked to the transposer. A transposer can have no more than 4 linked creatures at a time. While linked, the transposer knows the exact location of the target as long as it is on the same plane of existence.
While the transposer remains linked to a target, any damage the transposer takes is halved, and each linked target takes an equal amount. If a transposer’s linked target regain hit points, the amount received by the target is halved, and the transposer regains an equal amount of hit points.
A remove curse or dispel magic cast on the linked target can end the link. If dispel magic is cast on the transposer, one random link is severed. Otherwise the link lasts until the targert dies or the transposer chooses to end the link.
Actions
Multiattack. The transposer makes two attacks with its slam.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.